Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Now we will always be ready to spread some plague.įinally, we got some event relics that vary from powerful to forgettable. These are your final reward for defeating the most powerful foe in the galaxy! Let’s give you a bit of a victory lap and have some fun with this. The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. So let’s get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback? I couldn’t wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. I know Eladrin said no more diaries until after summer… But he is not around to stop me! Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.
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